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Sword Art Online Render Sword Art Online Heathcliff Kayaba Render

Kirito & Asuna from Sword Art Online

Sword Art Online (ソードアート・オンライン, Sōdo Āto Onrain ? , abbreviated every bit SAO) is the beginning e'er VRMMORPG produced by Argus for the NerveGear, with Kayaba Akihiko as the evolution director. The online game takes place on a hundred-floor floating castle chosen Aincrad.

Contents

  • one Contents
  • 2 Groundwork
  • 3 System
    • 3.1 Virtual Reality Experience
    • 3.2 Environment
      • 3.two.1 Global Setting
      • three.ii.ii Seasons and Weather
      • iii.two.3 Physical Environs
  • 4 Gameplay
    • iv.1 Initiation and Character Creation
    • 4.ii User Interface
      • four.two.i Visual Interface
      • four.2.2 Affect Interface
      • 4.two.3 Master Carte du jour Window
    • 4.3 Equipment
    • iv.iv Level System
  • 5 Combat
    • 5.1 Parameters
    • five.2 Status Furnishings
    • 5.three Monster Boxing Mechanics
    • 5.4 Political party Battle Mechanics
    • 5.v Role player vs. Player Combat
  • half dozen Trivia
  • 7 Notes
  • viii References

Contents

  • 1 Background
  • 2 Organisation
    • 2.1 Virtual Reality Feel
    • 2.2 Environment
      • 2.2.1 Global Setting
      • 2.two.two Seasons and Weather
      • 2.2.three Physical Surroundings
  • three Gameplay
    • 3.ane Initiation and Character Creation
    • 3.ii User Interface
      • 3.ii.one Visual Interface
      • 3.2.2 Touch on Interface
      • iii.2.3 Main Menu Window
    • iii.three Equipment
    • iii.four Level Arrangement
  • 4 Gainsay
    • four.1 Parameters
    • 4.2 Status Furnishings
    • 4.3 Monster Battle Mechanics
    • four.iv Party Boxing Mechanics
    • 4.v Player vs. Role player Combat
  • 5 Trivia
  • 6 Notes
  • 7 References

Background

Prior to official launch, «Sword Art Online» Closed Beta was available to ane,000 beta testers for a one month period from Baronial to September 2022. During that period, «Sword Fine art Online» was lauded as an incredible feel, and information technology received extremely positive reviews despite the bodily difficulty of the game. After the Closed Beta Testing ended, the Beta Testers were given the opportunity to pre-club the game.

Only 10,000 copies were printed in the first batch of the game, and online sales sold out within seconds. Hard-core gamers waited in line for days to purchase the first few difficult copies from many stores.

«Sword Art Online» officially started server service at xiii:00 on November 6, 2022 and obtained infamy when the creator succeeded in trapping 10,000 people in the game, and making it then that decease in-game would mean bodily death for the role player. During the 2-yr period the game remained active, «Sword Art Online» evolved into an innovative yet complex lodge of individuals with mixed feelings near the possibility of immigration the game.

Psychologically, many players experienced farthermost despair, grief, insanity and sadness during the class of the decease game. Of the full three,853 deaths, over half occurred in the first month of SAO. Combined with lethal dungeon traps and bosses, Player Killing (PKing), crime, suicides, a slowly dwindling population, and increasing difficulty on the higher floors, the prospects generally looked very bleak.

The game was prematurely ended on the 75th Flooring, instead of the intended 100th Floor, when the final boss, Heathcliff, revealed to be Kayaba Akihiko himself, was defeated in a duel against Kirito. A total of 6,147 survivors were supposed to be logged out from it at fourteen:55 (Aincrad Standard Time) of November vii, 2024.

Organization

The game operates similar to most MMORPGs with a level system and eventual skill mastery with some limits placed on it. The entire game is monitored and maintained by the «Cardinal Organization», which self-corrects any problems.

While the Sword Art Online mainframe is capable of incredible graphical and rendering capacities, it does not actually render the unabridged surround in full detail unless a certain region is specifically observed past a thespian. SAO uses a «Digital Focusing System», which brings out the finer details of an object only when a player shows involvement and focuses their visual field on it. This reduces the strain on the SAO mainframe processor, which, despite its high performance ability, is incapable of rendering all marginal details of the surround simultaneously. This around produces the illusion that the SAO graphical and VR feel is incredibly detailed. However, the SAO mainframe has a difficult fourth dimension rendering the sensation of water in baths or showers.

Virtual Reality Experience

As a consummate virtual reality MMORPG, the SAO organisation is capable of rendering the entire Aincrad surround with incredible realism. Past stimulating nerves in the brain, it is possible to gustatory modality food, feel the current of air and weather, move ane's body, and live in SAO as if it were an alternating reality. Notwithstanding, there are several major differences that set the Sword Art Online environs autonomously from the existent-world feel.

First, no hurting is actually felt in any situation. As a effect, players can undergo severe injuries and still but feel an uncomfortable tingling awareness. Second, at that place is no blood; in its place are reddish virtual gashes that are seen in the place of injuries. Tertiary, Sword Skills allow attacks to exist performed with normally impossible speed, dexterity, and power, based on the thespian's stats. Fourth, there are some everyday deportment that but are not done in the SAO world, such as changing dress by hand or attempting to wield two items at the aforementioned fourth dimension.

While playing Sword Fine art Online, players still experience fatigue and hunger, regardless of the state of their bodily bodies. As a result it is an absolute necessity for all players to eat and sleep within the game; all the same there is never a need to get to the bathroom.

Death or deletion in the game is visualized by fragmentation into thousands of polygon shards. All monsters, items, and players that accept their HP or durability reduced to zero, disappear and fragment into polygons in such a fashion.

The SAO system generally censors mature content, such as sexual intercourse, but it is possible for players to disable the censor if «Moral Code Removal» is selected in the options menu. Selecting this option also temporarily increases the quantity of tactile data, but this effect simply manifests itself when all the equipment of a role player is removed.

Environment

Global Setting

Sword Art Online is prepare in Aincrad, a floating castle of 100 floors. At its base of operations, it is approximately x kilometers in diameter, and it is completely rendered in all dimensions. Considering of the nature of Aincrad as a floating castle, in that location are no invisible barriers or no-access regions at the edges of the map. Aincrad's perimeter is but surrounded by guard rails that can exist jumped off of, merely whatever histrion doing so will be deemed equally dead after 2 minutes of falling.

Each private floor has its unique climate, geography, beast, and environment. However, each floor shares the principle of having a Labyrinth Belfry that connects to the side by side flooring, as well as the principle that the acme of each tower is guarded past a Floor Boss, which has to exist defeated before players can advance to the adjacent flooring. Some floors are known for beingness fairly cold, while others are known for flowers and forests. Nearly floors on Aincrad have a theme.

Seasons and Weather

Sword Art Online has its own «Aincrad Standard Time» [citation needed] , and its own «Aincrad Calender» with especially named months. Known calendar months include:

  • «Month of the Sakura» (サクラの月, Sakura no Tsuki ? , Apr)
  • «Month of the Ash Tree» (トネリコの月, Toneriko no Tsuki ? , October)
  • «Calendar month of the Cypress» (イトスギの月, Itosugi no Tsuki ? , Nov)
  • «Month of the Holly» (ヒイラギの月, Hīragi no Tsuki ? , December)

Globally, Sword Fine art Online has seasons and weather settings that are effective throughout the floors. Aincrad's flavor correlate with the seasons of the real world, but they are by and large much milder. As a consequence, information technology is not always snowy in the winter, or scorching hot in the summer. Weather settings are generally random and quite realistic.

Physical Surround

In Sword Art Online, physical surroundings such as walls, buildings, monuments, and major features are considered "Immortal Objects". An error beep and a notification volition sound if immortal physical objects are struck, even if by accident.

All non-immortal objects accept a «durability» value. Durability is an important feature of Sword Art Online, and is a measure of how much an particular or object has been used (similar to HP), and how much it will last earlier information technology expires and shatters into polygon fragments. Clothes, equipment, weapons, potions, crystals, and nutrient are all subject to gradual loss of durability.

Oftentimes, players must invest meaning resources into repairing and ownership equipment. Many characters carry actress redundancy weapons into dungeons (Asuna in Aria in the Starless Dark carries v rapiers in her inventory due to durability concerns in solo dungeon-hunting), others rely on merchants and smiths who regularly repair and upgrade equipment. Food always declines in immovability with respect to time, and freshly prepared foods volition disappear if not eaten soon enough. Merely dropping food can cause food to lose its durability and fragment into polygons.

Gameplay

Initiation and Character Creation

Logging onto «Sword Art Online» is done by using the vox command «Link Start» after powering-on NerveGear hardware. A brief few seconds of tunnel-vision colors are seen while the NerveGear intercepts signals from the histrion's encephalon, earlier the powerup screen is seen. A pre-game status cheque then confirms the link connectedness of the v senses: bear upon, sight, hearing, scent, and taste. Upon logging on, a language-select is prompted, and then the login screen appears. After a welcome screen, a bright low-cal ensues and the role player can begin creating their character.

The first fourth dimension a player utilizes NerveGear hardware, he or she is prompted to affect diverse parts of the body in order to calibrate the machine. While players were given an option to choose their in-game appearance however they liked (gender, pinnacle, girth, etc.) at first, the game avatar customisation feature was removed when Kayaba Akihiko made an announcement during the get-go day and changed everyone's physique to their real-globe appearances, though the option to customize their eye color, hair color and style remained.

User Interface

Visual Interface

In a actor'south brandish, without accessing any skills, 1 tin can see several interfaces.

The hit bespeak bar is located on the upper left corner of one'due south field of vision. It displays the player'southward name, a visual hit point gauge, along with numerical hit points (current/maximum), and level. It likewise shows the hit points and names of all other members in the player's political party in a smaller bar.

A clock displaying Aincrad local time can be seen in the lesser left corner of the visual field.

A Colour Cursor can exist seen over every NPC, monster, and player in the game. This cursor is either green (for players), orange (for players with criminal infractions), yellow (for NPCs), or various shades of cerise (for monsters). During boxing, the health bar of monsters can exist seen around the targeted enemy, too as the name of the monster. Bosses typically have multiple health bars. As for a monster that level is too far autonomously, hit point bars of that monster will be unable to see and instead indicated with 'unknown'.

Bear upon Interface

Players can interact with the environment by tapping various cardinal objects, including door knobs and items. Doing so either performs the default function, or brings upwards a floating dialogue that has several options, similar to the "correct-click" on a PC.

In Sword Art Online, the Touch Interface replaces many actions and simplifies the process of really performing an action. For example tapping on a jar of foam to "use" the cream. Tapping once again on bread automatically spreads the cream on the staff of life.

Master Menu Window

The main carte du jour is the primary ways of accessing a player's items, maps, skills, and inventory. The card window can exist summoned with the role player's right hand by extending its alphabetize and middle fingers together and swinging them downwards in a straight line, parallel to the axis of the player'southward avatar. Due to the strict movement requirements, it may be hard to summon from a supine or lateral decubitus position. Hence, it is recommended to perform the gesture control from a standing position.

One time the gesture command is performed, a ringing sound is heard and the menu appears. In the novel, the carte is a shining royal rectangle window, while in the anime, the main bill of fare has a white layout, and is structured with the summary diagram on the left, round category buttons in the middle, and the particular dialogue to the correct. There are five category options: inventory/equipment, friends/club, Communications, maps/quest, Settings. These five category icons scroll, and the category beingness accessed moves to the top.

  • Inventory/equipment: [citation needed] The icon for the category is a character icon. This is the default screen when opening the Carte du jour interface. The left screen is an image of the torso, with multiple points that let the gamer to equip items or apparel. The right screen has 3 sub-menus:
    • Equipment: Selecting this sub-menu volition open another three sub-menu:
      • Weapons: [citation needed] The icon for this category is a sword like the one used in Equipment.
      • Equipped: [citation needed] The icon for this category is a piece of armor.
      • Accessory: [citation needed] The icon for this category is a necklace.
    • Items: Selecting this sub-card will open an boosted scrolling screen on the left that lists all items. When an item is selected, it materializes in front of the histrion. The inventory turns red when a player has too many items.
    • Skills: Selecting this sub-menu will open additional scrolling screen on the left that lists all skills of the player.
  • Friends/Club: [citation needed] The icon for the category is two character icons together. The right screen has iii sub-menus:
    • Party: Selecting this sub-menu will open up three boosted options. The first is «Create» (作成, Sakusei ? ), the second is «Invite» (招待, Shoutai ? ), and the third is «Deliquesce» (解散, Kaisan ? ).
    • Friend: Selecting this sub-menu will reveal a list of a player's friends. Selecting a single friend will produce three boosted options: «Message Box», «Position Check», and «Contour». The names of fallen friends plow grayness, disabling the ability to contact them.
    • Social club
  • Communications (コミュニケーション, Komyunikēshon ? ): The icon for this category is two chat box icons together. The icon flashes automatically whenever a player receives a message. Messages cannot exist sent to a player who is currently in dungeon.
    • Befriend: [citation needed] This option allows the player to send a friend request to some other player. The other player is added to the Friend List if the request is accepted.
    • Merchandise [citation needed] : This option opens a trade window with another player. Trading tin can exist used simply to prove another thespian items, or complete a trade after both parties take the offers put forth. [citation needed]
    • Duel [citation needed] : This option allows the histrion to send a Duel asking. The player being challenged has the privilege of selecting ane of the available duel modes.
    • Marriage:This pick, located at the very bottom of the Communications category, allows the player to send a marriage request to another player. Married players have uninhibited access to the other's equipment window, and their inventories are merged.
  • Maps/Quest: The icon for the category is a airship location icon. The right screen has three sub-menus:
    • Dungeon Map: Selecting this sub-menu will reveal a map of the dungeon that the player has explored.
    • Quest: Selecting this sub-bill of fare volition open up the role player's quest log, which displays data on current quests and their progress.
    • Field Map: Selecting this sub-bill of fare volition reveal a map of the floor that the player has explored.
  • Settings/Main carte: The icon for the category is a gear. The right screen has iii sub-menus:
    • Option
    • Help: Selecting "Assistance" volition call a GM (Game Master) in the left screen.
    • Logout: The logout push button was disabled as of the beginning solar day of the official SAO launch. Consequently, the left-screen is also completely blank.

Equipment

A number of equipment exists in Sword Art Online, including armors, weapons, and then on. Players can equip them on over ten different parts of their torso, including the left and right hand, head, arm, trunk, wrist and so on.

Equipment in SAO can be divided into two groups: «Player-made» and «Monster-drops». Histrion-made equipment were usually the better of the two, just even a few rare monster-drops rivaled their counterparts. However, in that location also exists a third group of equipment, which included those that are purchased in NPC shops.

Level Arrangement

SAO uses a level-based system to determine the force of a actor. In one case the player gains enough EXP, their avatar glows a aureate hue, and their current level is raised by one. Three stat points are awarded at each level-upwards, which the thespian can utilize to enhance either their STR attribute or their AGI aspect. SAO did non have a level cap at the time it was cleared, though had the game connected and a cap was needed, the Cardinal Arrangement would have generated i.

Every bit for the near-unlimited number of Skills within SAO, the skills accept to be utilized in order to be leveled up. [citation needed] After reaching a skill level of ane,000, that skill is said to be «complete» and cannot be further leveled. Sometimes, while grooming a skill, other skills could exist unlocked, such as the necessity of grooming the «One-Handed Sword» skill in club to unlock the «Two-handed Sword» and «One-Handed Rapier» skills. [citation needed]

Gainsay

Parameters

Several factors get into the adding of damage in Sword Art Online. Among them include the efficacy of hits (a directly hit as opposed to a scratch), the skill level of a role player, the Sword Skill used, and the weapon's stats. SAO's impairment adding system is more than complicated than the organization in ALfheim Online.

Weapons accept the following enhancement parameters that make up one's mind stats: Sharpness, Quickness, Accuracy, Heaviness, and Durability. When a weapon is given to an NPC or player smith to upgrade, bonuses such as +ane or +2 are appended select categories. Players use an abbreviated note to describe the effective bonuses on a weapon. «1A2H1D» for case, has +ane Accuracy, +two Heaviness, and +1 Immovability.

On a regular basis, these parameters cannot be seen unless a weapon is «Appraised». Selecting a weapon will only bear witness its name and its amass bonuses (the sum of all enhancement parameters). For instance, Kirito's «Anneal Blade +6» has the parameters «3S3D».

Status Effects

Chief article: Condition Effect

Status Effects, similar many MMORPGs, play an important role in combat. Many attacks accept a random take chances of dealing status effects. They are mostly not curable, unless the appropriate Crystals are used. Nearly status effects expire after a set period of fourth dimension.

Monster Battle Mechanics

There is no «Magic» in SAO except for the different colored crystals that bring instant furnishings. Instead players tin fight using their «Sword Skills». Execution of Swords Skills are assisted past the system, and information technology can fall into any of the four properties: Thrust, Slash, Pierce and Blunt. SAO has no projectile weapons, with the exception of Throwing Picks, darts, boomerangs and chakrams.

Attempting to boxing without Sword Skills is largely ineffective, and it is equivalent to waving 1'southward sword effectually without doing damage. Many beginners make this fault, and they tin can lose a large portion of their health if they panic and forget to use their Sword Skills.

Defeating a monster brings up a Congratulations screen with a summary of results: EXP gained, Cor gained, and Items dropped. Distribution of loot occurs automatically, and Cor is automatically divided evenly between the party/raid members while items are placed in the inventory of the person who receives it. Unlike the systems of many MMOs, Sword Art Online does non have a boxing log or denote to others what items other players receive. As a result, Boss Battles tin end awkwardly equally there is no fair mechanism of splitting the loot among the victors. To forbid disputes, guilds oftentimes have set policies dictating the sectionalization of loot.

In Boss Battles, existence the actor to deal the finishing Last Attack produces a rare drib for the individual player.

In general, monsters cannot enter safe zones, such as towns or cities.

Party Battle Mechanics

It is more often than not much more efficient to battle in parties. While there are less emphasis on Classes in Sword Fine art Online, and monsters can only be engaged by one player at a time, the primary do good of battling in parties is the ability to «Switch».

Switching allows a fellow party member to accept the atomic number 82 spot against an opponent at whatsoever time. Well-nigh monsters and bosses take a short downwardly-time in betwixt attacks, so switching during the gap allows an additional accident to exist dealt when a monster is stunned. Additionally, the AI algorithms are known to run slower when a change of attack mode (which occurs during a switch), so monsters have marginally slower reaction times immediately afterwards a «Switch». Kirito mentions that «Switch» is 1 of the skills that are improvised by players without the assist of the system, likewise dubbed past Kirito as "a skill outside the arrangement".

The maximum number of players that can form a party is six. 8 parties (or groups) constitute a complete Raid Group large enough to challenge bosses.

Player vs. Player Combat

In Sword Art Online, it is possible to appoint in combat with other players. Thespian vs. Player combat can either exist authorized or unauthorized.

Unauthorized combat can be initiated past simply hitting another player intentionally. This will render the aggressor'south cursor icon as orange, which is visible to everyone for several hours (repeated offenses will render a role player'south cursor permanently orange). While anyone can be challenged in unauthorized combat, such histrion vs. player battle cannot occur in safe zones. Attacking a player in a safe zone volition non decrease HP, but the recoil and impact of Sword Skills can exist felt.

Authorized combat is essentially dueling. It is done by requesting permission from another player to engage in a duel. There are several different duel modes, which vary conditionally by concluding after the first clear accident, after HP decreases by one half, later a menstruum of time, or death. Attacking someone during a duel will not turn whatever participant's cursors to orangish.

Like most MMORPGs, Player Killing (PKing) is often a event of unwanted actor-thespian gainsay. While death in the original Closed Beta test resulted in respawning in the Room of Resurrection on the 1st Flooring, player decease is permanent and real in the Official Server Service. As a result, PKing in Sword Art Online has a severity akin to murder.

Trivia

  • When the Sword Art Online VRMMORPG game was beginning sold, it had a recommended historic period rating of 14+. However, there were players who were beneath the recommended age rating on the first 24-hour interval of the official SAO service, such as Silica, who was twelve at the time, or the children at the church in the Town of Beginnings.
  • During the SAO Incident, the Sword Art Online servers were used past RECT Progress Inc. to create ALfheim Online.
  • SAO only allows for English alphabet to be used for names, therefore all players use English or romanized names.
  • Heathcliff revealed that he had caused a lot of inspiration from a game chosen Wizardry. Information technology is likely that this inspiration had an impact on the development of Sword Art Online.
  • In the spider web version of the story, l,000 players were trapped in the game. This number was reduced to 10,000 in the published novel.

Notes

References

  1. ↑ Book 1, Chapter 23
  2. ↑ Textile Edition 12 Function 2
  3. ↑ Volume viii, A Murder Case in the Area, Part three
  4. ↑ Volume i, Affiliate 7
  5. ↑ Book one, Chapter 18
  6. ↑ Volume 2, Red-nosed Reindeer, Part 1
  7. ↑ Progressive Volume 1, Aria of a Starless Night, Office iv
  8. ↑ Material Edition 10
  9. Leap up to:9.0 nine.i 9.2 Episode 09
  10. Jump up to:10.0 ten.one 10.2 ten.three Episode 06
  11. ↑ Episode 02
  12. ↑ Volume 2, Red-nosed Reindeer, Part 3
  13. Jump up to:13.0 thirteen.1 The Day Before Part 3
  14. ↑ Episode 03
  15. ↑ Volume 2, Warmth of the Heart, Part 2
  16. ↑ Volume i, Chapter 17
  17. Jump up to:17.0 17.1 17.2 Episode 11
  18. Bound up to:18.0 18.1 eighteen.ii Episode 01
  19. ↑ A tweet by the author.
  20. ↑ Volume 2, Warmth of the Heart, Function 1
  21. ↑ Volume 8, First Day
  22. ↑ A tweet by the writer.
  23. ↑ Volume i, Chapter 5
  24. Jump up to:24.0 24.1 24.ii Web version, Popularity Contest / Q&A
  25. ↑ Progressive Volume 1, Rondo of a Fragile Blade, Office 12
  26. ↑ Volume 1, Chapter 4

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